Game developed through Roblox by mPhase. Cut a knife through various objects to win the high score. Responsible for sound effects design and creation, and consulting on audio implementation.
After initial meeting about the specifics of the game, I went over the demo version and pointed out sounds that could be implemented. Through this process, we decided on creating sound effects for the knife movement, slices for the different material types for objects such as soft foods, metals, wood, plastic, and various other objects. Once the sound effects were completed, I delivered them to the developer and consulted them on how to implement them into the game engine as well as various modifications such as the pitch rising for consecutive slices.
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